Cornelius Carl

Make a mental illness experiencable

problem

proposal

VR

Use VR as the medium for immersion

Path

Create a walkable path through a world to control the experience

Symptoms

Show the symptomps trough different interactive objects

solution

View at the beginning with the first symptom: paranoia. Simulated by surveillance cameras.

Second symptom portrayed by a weather sign turning bad as the player gets closer

View form below the canyon the player has to cross

The end and the healthy world after conquering the illness