Make a mental illness experiencable
Use VR as the medium for immersion
Create a walkable path through a world to control the experience
Show the symptomps trough different interactive objects
View at the beginning with the first symptom: paranoia. Simulated by surveillance cameras.
Second symptom portrayed by a weather sign turning bad as the player gets closer
View form below the canyon the player has to cross
The end and the healthy world after conquering the illness